Tuesday, August 11, 2009

More WIP on the wall

So I redid the wall, made the bricks smaller and added 2 more walls.

Friday, August 7, 2009


I made my first model for prototype, took me maybe 2 hours to finish it.

Check out our prototype blog: http://teamwarhide.blogspot.com/

Wednesday, August 5, 2009


The Hi poly

The Wireframe

Almost done with the normal bake for the wall, this was sculpted by hand in zbrush and baked in 3DsMax. The Opacity map needs some fine tunement still. Let me know what you think!

Tuesday, August 4, 2009

Wall Sculpt

Working on the blown up wall for the scene, made in zbrush.
Quick bake and render in Max.

Wednesday, July 29, 2009

More WIP

Some more WIP for Sr. Proj.

Feel free to comment please!

Monday, July 27, 2009

Oil barrel

A quick color pass on the oil barrel.

Tuesday, July 21, 2009

Wip Hi Poly Abram tank

Wip on the Abram tank. Hipoly 6 million tris...

Monday, June 15, 2009

Adv. Level Design

Some screen grabs from the level I made. Hope you like it!

Saturday, June 13, 2009

Senior Project Planning WIP

Here is the tank that I will be modeling for sr proj.
Its an Abram tank.

The booklet page.

Friday, May 29, 2009

Time for Senior Project!!!

Okey here we go, I'm gonna be working on this the upcoming 2 quarters.
I'm going to be doing a modern realistic warzone scene. I've called it "Fallen Stronghold". The scene takes place in some middle-eastern Muslim country, contrasted by a huge American Abram tank. The tank has struck the enemy stronghold, but something is waiting for it...

Any c&c is as always welcome.

Edit - More shots of the scene:

Friday, May 8, 2009

WIP Warhammer Pistol

So this is my finished for class pistol for the game Warhammer, concept not by me.

After a couple advices and crits from other people, I decided to redo my textures, so this is till a WIP.

Thanks for watching. Any C&C is welcome.

There we go, I think I'm done. But...maybe not haha.

Update...seems like I can't get away from this gun after all.

Saturday, February 28, 2009

Me, Adam and Yadao are doing the Movie contest at game artist forums, http://www.game-artist.net/forums/scene-movie-competition/8852-sfam-paper-street-soap-company.html

This is the "finished" door with textures, the whole door is 190 Tris. The two black and white blocks are just to show the transparent window.

Feel free to comment and critic! Cheers!

Friday, January 9, 2009

Slayer Head Texture

Some update coloring on the head after a cool tips from Colin. Making the head look like he has been tortured with liquid metal poured on top the head like a symbol or mark.

Made a quick texture on the head, based on the Zbrush character creation tutorial.